STRANGEGAME · Methodology

Where every number comes from

This simulation estimates the order of magnitude of consequences — it does not predict a specific event. Every figure has a source. Here they all are, together with what those sources cannot do.

The most important thing, up front: all figures are indicative and not peer-reviewed. The physics coefficients come from public literature, but they still need to be calibrated and reviewed with a physicist. If you spot an error, write to us — we will fix it and credit you.

Blast physics

The radii of the fireball, overpressure zones (20, 5 and 1 psi) and thermal radiation scale with the yield by cube-root and power-law scaling — the standard treatment in the literature on nuclear weapons effects.

Glasstone & Dolan, "The Effects of Nuclear Weapons" (1977). The same scaling is used by NUKEMAP (Alex Wellerstein, nuclearsecrecy.com), the best-known public tool of this kind.

Casualty estimate

The estimate multiplies population density by the areas of the blast zones, with a different fatality share per zone (closer to the center — higher share). The number of warheads that hit the city raises the figure slightly, but it saturates: the first warhead already flattens the blast zones, so overlapping detonations add little. That is why a "shield" that intercepts a few warheads does not substantially change the outcome — two are enough.

A rough estimate based on the zones in Glasstone & Dolan. Not a substitute for a proper casualty study.

Population density

Currently a city-size estimate is used (from the town's population): village ~900, town ~1,600, city ~2,800, large city ~4,200, metropolis ~6,500 people/km². The same yield therefore kills differently in different places — but it remains an approximation.

Planned: GHSL (Global Human Settlement Layer, European Commission) — raster density at the exact location instead of a banded estimate.

Location, hospitals and schools

The city, and nearby hospitals and schools, come from OpenStreetMap (reverse geocoding via Nominatim, features via the Overpass API). The data depends on how complete OSM is for a given place — some places have a named hospital, some don't.

© OpenStreetMap contributors. Nominatim and the Overpass API.

Wind and radioactive fallout

The wind direction is real, in real time. The cloud on the map — smoke, dust, radioactive particles and water vapor drifting downwind — is a simplified illustration of direction and order of magnitude, not a validated dispersion model.

Open-Meteo (open-meteo.com), current wind direction at 10 m.

What this is not

We are looking for a physicist or researcher to review and calibrate the coefficients. If you can do this, or know whom to ask — get in touch. One expert name here is worth more than any marketing.